September 22, 2002
Quiet
Today has been a remarkably secluded day. I was up much too late last night running a session of Exalted for Brand, so slept until about 11:00. I probably would have slept longer, but my neighbors woke me up having a massive, screaming, sobbing fight.
Now, you have to understand, I don't live in a paper-walled apartment. I never hear my neighbors talking or watching TV. Once in a great while I'll hear something louder, but not often. This morning, however, I was awakened by the woman upstairs screaming and sobbing, "What did I ever do to you?" The fact that I heard the words that clearly was rather alarming. I spent about half an hour debating whether or not to call the police, particularly since there was a lot of stomping going on. Based on the stuff I've seen carried out of the apartment today, I have a feeling someone moved out. (You know, we used to tease my grandma about watching her neighbors out of her window and gossiping about their activities...)
Anyway, so yeah. Secluded today. No neighbors have heard anything from me today, that's for sure. After I woke up I spent the afternoon alternately napping and digesting huge chunks of Robinson Crusoe and Marxist literary theory. Then this evening I worked on compound interest problems for my math class. The only living beings I've talked to today are the cats. I haven't even talked to anybody online, save for emailing my Brit lit prof a response on my reading.
It's been kind of nice. I mean, I never have what you might call a noisy life even on a busy day, but it's been kind of nice.
Oh, and just as a note on Exalted, I think I'm starting to get the hang on running it, sort of. My game's ending up sort of Conan/pulp style: wandering sorceror finding strange places and evils to deal with, with his two lovely warrior companions. Of course, this is me, so there's more to it than that. I'm pretty pleased with last night's session though. I usually start a game with a whole plot in mind. Last night I started with a setting (a city where it's rained constantly for years, stolen from One Hundred Years of Solitude) and a potential villainess (Melusina, a siren complete with imagery stolen from Possession). Of course, the villainess, in true pulp style, was evil and seductive and alluring in order to steal our hero's soul.
Wow. I think this is the ramblingest entry I've written in ages. Posted by Lisa at September 22, 2002 11:48 PM
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